## Display Vector Geometry

These components generate a revolved mesh arrow around a vector axis from an origin point.

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# Grasshopper

## Display Vector Geometry

## Unitize Values

## Unitize Points

## Pair & Shear List

## Triangle Incircle

## Triangle by Edge Length

## Sequentially Sort Points by Distance

## Ripples

## Regular Triangular Mesh

## Regular Curve of Constant Width

These components generate a revolved mesh arrow around a vector axis from an origin point.

This C# Component for Grasshopper takes a list of numbers in any sequence and proportionally unitizes the values from 0 to 1.

This C# Component for Grasshopper takes a list of points in any sequence and proportionally unitizes the X,Y,Z values from 0 to 1. The user simply inputs the list of points and the component outputs a corresponding set of unitized values.

These two components allow for two means of list organization. Shear List takes a list of data and creates two lists, one with the last item removed and a second with the first item removed creating a staggered pair of lists making value comparisons simple.

Creates a circle from three points that touches all three edges of the triangle at the point perpendicular to the circle’s center.

This vb Component for Grasshopper takes three edge length and produces the corresponding triangle.

From a sample point, a list of points will be sequentially sorted by marching through each closest point until the point list has been exhausted.

The component now tests a single sample point against a list of origin points which can have a wavelength and diminishing rate assigned to them. The resulting value at each point can either be multiplied or summed and averages per each ripple origin point.

This component applies a regular triangulated mesh to a nurbs surface with multiple options for triangulation directions.

This component implements a mixed approach to creating curves of constant width for regular polygons of odd segment count.